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Utilising E-on Vue and Unity 3D scenes to generate synthetic images and videos for visible signature analysis

机译:利用E-on Vue和Unity 3D场景生成合成图像和视频以进行可见签名分析

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摘要

This paper investigates the ability to develop synthetic scenes in an image generation tool, E-on Vue, and a gaming engine, Unity 3D, which can be used to generate synthetic imagery of target objects across a variety of conditions in land environments. Developments within these tools and gaming engines have allowed the computer gaming industry to dramatically enhance the realism of the games they develop; however they utilise short cuts to ensure that the games run smoothly in real-time to create an immersive effect. Whilst these short cuts may have an impact upon the realism of the synthetic imagery, they do promise a much more time efficient method of developing imagery of different environmental conditions and to investigate the dynamic aspect of military operations that is currently not evaluated in signature analysis. The results presented investigate how some of the common image metrics used in target acquisition modelling, namely the △μ1, △μ2, △μ3, RSS, and Doyle metrics, perform on the synthetic scenes generated by E-on Vue and Unity 3D compared to real imagery of similar scenes. An exploration of the time required to develop the various aspects of the scene to enhance its realism are included, along with an overview of the difficulties associated with trying to recreate specific locations as a virtual scene. This work is an important start towards utilising virtual worlds for visible signature evaluation, and evaluating how equivalent synthetic imagery is to real photographs.
机译:本文研究了在图像生成工具E-on Vue和游戏引擎Unity 3D中开发合成场景的能力,该工具可用于在陆地环境中的各种条件下生成目标对象的合成图像。这些工具和游戏引擎的发展使计算机游戏产业极大地增强了他们开发的游戏的真实感。然而,他们利用捷径来确保游戏实时流畅地运行,从而产生令人身临其境的效果。尽管这些捷径可能会影响合成图像的真实性,但它们确实有望提供一种更为省时的方法来开发不同环境条件的图像,并研究目前在签名分析中尚未评估的军事行动的动态方面。提出的结果研究了在目标采集建模中使用的一些常见图像指标(即△μ1,△μ2,△μ3,RSS和Doyle指标)如何与E-on Vue和Unity 3D生成的合成场景进行比较相似场景的真实影像。包括开发场景的各个方面以增强其真实感所需的时间,以及与尝试将特定位置重新创建为虚拟场景相关的困难的概述。这项工作是利用虚拟世界进行可见签名评估以及评估合成影像与真实照片的等效方式的重要起点。

著录项

  • 来源
    《Target and background signatures II》|2016年|99970P.1-99970P.20|共20页
  • 会议地点 Edinburgh(GB)
  • 作者单位

    Maritime Division, Defence Science and Technology Group, 506 Lorimer Street, Port Melbourne, Australia, 3207;

    YTEK Pty Ltd, 1/231 High St, Ashburton, Australia, 3147;

    Maritime Division, Defence Science and Technology Group, 506 Lorimer Street, Port Melbourne, Australia, 3207;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-26 13:45:28

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