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CODING OF DEPTH-MAPS USING PIECEWISE LINEAR FUNCTIONS

机译:使用分段线性函数对深度图进行编码

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An efficient way to transmit multi-view images is to send a single texture image together with a correspondinq depth-map. The depth-map specifies the distance between each pixel and the camera. With this information, arbitrary 3-D views can be generated at the decoder. In this paper: we propose a new algorithm, for the coding of depth-maps that provides an efficient representation of smooth regions as well as geometric features such as object contours. Our algorithm uses a segmentation procedure based on a quadtree decomposition and models the depth-map content, with piecewise linear functions. We achieved a bit-rate as low as 0.33 bit/pixel, without any entropy coding. The attractivity of the coding algorithm is that, by exploiting specific properties of depth-maps, no degradations are shown along discontinuities, which is important for depth perception.
机译:传输多视图图像的有效方法是将单个纹理图像与对应的深度图一起发送。深度图指定每个像素与相机之间的距离。利用该信息,可以在解码器处生成任意的3-D视图。在本文中:我们提出了一种用于深度图编码的新算法,该算法可有效表示平滑区域以及诸如对象轮廓之类的几何特征。我们的算法使用基于四叉树分解的分割程序,并使用分段线性函数对深度图内容进行建模。在没有任何熵编码的情况下,我们实现了低至0.33位/像素的位速率。编码算法的吸引力在于,通过利用深度图的特定属性,沿不连续性未显示任何降级,这对于深度感知很重要。

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