首页> 外文会议>Symposium on Applied Perception in Graphics and Visualization(APGV 2004); 20040807-08; Los Angeles,CA(US) >Vision-Realistic Rendering: Simulation of the Scanned Foveal Image from Wavefront Data of Human Subjects
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Vision-Realistic Rendering: Simulation of the Scanned Foveal Image from Wavefront Data of Human Subjects

机译:视觉逼真的渲染:从人类对象的波前数据模拟扫描的中央凹图像

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We introduce the concept of vision-realistic rendering - the computer generation of synthetic images that incorporate the characteristics of a particular individual's entire optical system. Specifically, this paper develops a method for simulating the scanned foveal image from wavefront data of actual human subjects, and demonstrates those methods on sample images. First, a subject's optical system is measured by a Shack-Hartmann wavefront aberrometry device. This device outputs a measured wavefront which is sampled to calculate an object space point spread function (OSPSF). The OSPSF is then used to blur input images. This blurring is accomplished by creating a set of depth images, convolving them with the OSPSF, and finally compositing to form a vision-realistic rendered image. Applications of vision-realistic rendering in computer graphics as well as in optometry and ophthalmology are discussed.
机译:我们引入了视觉逼真的渲染的概念-计算机生成的合成图像结合了特定个人整个光学系统的特征。具体而言,本文开发了一种从实际人类对象的波前数据模拟扫描的中央凹图像的方法,并在样本图像上进行了演示。首先,通过Shack-Hartmann波前像差仪测量对象的光学系统。该设备输出一个测量的波前,对它进行采样以计算对象空间点扩展函数(OSPSF)。然后使用OSPSF来模糊输入图像。通过创建一组深度图像,将其与OSPSF卷积,最后进行合成以形成视觉逼真的渲染图像,可以实现这种模糊。讨论了视觉逼真的渲染在计算机图形学以及视光学和眼科学中的应用。

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