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How to Design a Linear Cover Time Random Walk on a Finite Graph

机译:如何在有限图上设计线性覆盖时间随机游动

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Arandom walk on a finite graph G = (V, E) is random token circulation on vertices of G. A token on a vertex in V moves to one of its adjacent vertices according to a transition probability matrix P. It is known that both of the hitting time and the cover time of the standard random walk are bounded by O(|V|~3), in which the token randomly moves to an adjacent vertex with the uniform probability. This estimation is tight in a sense, that is, there exist graphs for which the hitting time and cover times of the standard random walk are Ω(|V|~3). Thus the following questions naturally arise: is it possible to speed up a random walk, that is, to design a transition probability for G that achieves a faster cover time? Or, how large (or small) is the lower bound on the cover time of random walks on G? In this paper, we investigate how we can/cannot design a faster random walk in terms of the cover time. We give necessary conditions for a graph G to have a linear cover time random walk, i,e., the cover time of the random walk on G is O(|V|). We also present a class of graphs that have a linear cover time. As a byproduct, we obtain the lower bound Ω(|V| log |V|) of the cover time of any random walk on trees.
机译:在有限图G =(V,E)上的随机游走是G顶点上的随机记号循环。V中某个顶点上的记号根据转移概率矩阵P移动到其相邻顶点之一。标准随机游走的击中时间和覆盖时间以O(| V |〜3)为边界,其中令牌以均匀的概率随机移动到相邻的顶点。从某种意义上说,这种估计很严格,也就是说,存在一些图表,其中标准随机游走的击球时间和覆盖时间为Ω(| V |〜3)。因此自然会产生以下问题:是否可以加快随机行走的速度,即设计G的过渡概率以实现更快的覆盖时间?或者,G上随机游走的覆盖时间的下限是多大(或小)?在本文中,我们研究了如何能够/不能根据覆盖时间设计更快的随机游走。我们给出图G具有线性覆盖时间随机游动的必要条件,即,随机游动在G上的覆盖时间为O(| V |)。我们还提出了具有线性覆盖时间的一类图。作为副产品,我们获得树上任何随机游走的覆盖时间的下限Ω(| V | log | V |)。

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