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Experiments in interactive panoramic cinema

机译:交互式全景电影中的实验

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For most of the past 100 years, cinema has been the premier medium for defining and expressing relations to the visible world. However, cinematic spectacles delivered in darkened theaters are predicated on a denial of both the body and the physical surroundings of the spectators who are watching it. To overcome these deficiencies, filmmakers have historically turned to narrative, seducing audiences with compelling stories and providing realistic characters with whom to identify. This paper describes several research projects in interactive panoramic cinema that attempt to sidestep the narrative preoccupations of conventional cinema and instead are based on notions of space, movement and embodied spectatorship rather than traditional storytelling. Example projects include interactive works developed with the use of a unique 360 degree camera and editing system, and also development of panoramic imagery for a large projection environment with 14 screens on 3 adjacent walls in a 5-4-5 configuration with observations and findings from an experiment projecting panoramic video on 12 of the 14, in a 4-4-4 270 degree configuration.
机译:在过去100年的大部分时间里,电影一直是定义和表达与可见世界的关系的主要媒介。但是,在黑暗的剧院中放映的电影眼镜是基于对观看者的身体和周围环境的否定。为了克服这些缺陷,电影制片人历来转向叙事,以引人入胜的故事引诱观众,并提供可以识别的现实人物。本文介绍了交互式全景电影院中的一些研究项目,这些项目试图避开传统电影院的叙事重点,而是基于空间,运动和具体化的观感而非传统的叙事概念。示例项目包括使用独特的360度摄像头和编辑系统开发的互动作品,以及用于大型投影环境的全景图像的开发,在3-4-5个配置中的3个相邻墙壁上具有14个屏幕,并具有观察和发现的结果实验以4-4-4 270度的配置将全景视频投射到14个视频中的12个。

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