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How are Crosstalk and Ghosting defined in the Stereoscopic Literature?

机译:立体文学中如何定义串扰和重影?

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Crosstalk is a critical factor determining the image quality of stereoscopic displays. Also known as ghosting or leakage, high levels of crosstalk can make stereoscopic images hard to fuse and lack fidelity; hence it is important to achieve low levels of crosstalk in the development of high-quality stereoscopic displays. In the wider academic literature, the terms crosstalk, ghosting and leakage are often used interchangeably and unfortunately very few publications actually provide a descriptive or mathematical definition of these terms. Additionally the definitions that are available are sometimes contradictory. This paper reviews how the terms crosstalk, ghosting and associated terms (system crosstalk, viewer crosstalk, gray-to-gray crosstalk, leakage, extinction and extinction ratio, and 3D contrast) are defined and used in the stereoscopic literature. Both descriptive definitions and mathematical definitions are considered.
机译:串扰是决定立体显示器图像质量的关键因素。高水平的串扰也称为重影或泄漏,会使立体图像难以融合且缺乏保真度。因此,在开发高质量立体显示器时,实现低串扰很重要。在更广泛的学术文献中,串扰,重影和泄漏这些术语经常互换使用,不幸的是,很少有出版物实际提供这些术语的描述性或数学定义。另外,可用的定义有时是矛盾的。本文回顾了在立体视觉文献中如何定义和使用术语串扰,重影和相关术语(系统串扰,观察者串扰,灰度到灰色串扰,泄漏,消光和消光比以及3D对比度)。描述性定义和数学定义都被考虑。

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