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Analyzing Self-Adaptation Via Model Checking of Stochastic Games

机译:通过随机游戏的模型检验分析自适应

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摘要

Design decisions made during early development stages of self-adaptive systems tend to have a significant impact upon system properties at run time (e.g., safety, QoS). However, understanding the implications of these decisions a priori is difficult due to the different types and degrees of uncertainty that affect such systems (e.g., simplifying assumptions, human-in-the-loop). To provide some assurances about self-adaptive system designs, evidence can be gathered from activities such as simulations and prototyping, but these demand a significant effort and do not provide a systematic way of dealing with uncertainty. In this chapter, we describe an approach based on model checking of stochastic multiplayer games (SMGs) that enables developers to approximate the behavioral envelope of a self-adaptive system by analyzing best- and worst-case scenarios of alternative designs for self-adaptation mechanisms. Compared to other sources of evidence, such as simulations or prototypes, our approach is purely declarative and hence has the potential of providing developers with a preliminary understanding of adaptation behavior with less effort, and without the need to have any specific adaptation algorithms or infrastructure in place. We illustrate our approach by showing how it can be used to mitigate different types of uncertainty in contexts such as self-protecting systems, proactive latency-aware adaptation, and human-in-the-loop adaptation.
机译:在自适应系统的早期开发阶段做出的设计决策往往会对运行时的系统属性(例如安全性,QoS)产生重大影响。但是,由于会影响此类系统的不确定性的类型和程度不同(例如,简化假设,半人半熟),因此很难先验地理解这些决策的含义。为了提供有关自适应系统设计的某些保证,可以从诸如仿真和原型制作等活动中收集证据,但是这些需要大量的努力,并且不能提供处理不确定性的系统方法。在本章中,我们描述了一种基于模型的随机多人游戏(SMG)的方法,该方法使开发人员能够通过分析自适应设计的替代设计的最佳和最坏情况来近似自适应系统的行为包络。 。与其他证据来源(例如模拟或原型)相比,我们的方法纯属声明性的,因此有潜力为开发人员提供更少的精力来初步了解适应行为,并且无需任何特定的适应算法或基础架构。地点。我们通过展示如何在诸如自我保护系统,主动等待时间感知的适应和人在环适应之类的环境中减轻各种类型的不确定性来说明我们的方法。

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