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Black Level Visibility as a Function of Ambient Illumination

机译:黑电平可见性与环境照明的关系

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One of the key new attributes of HDR imaging and displays is the ability to present many stops of shadow detail, and with the best systems, a perceptually pure black. Displays perform at their best in a dark room as no ambient illumination impinges on the surface of the display, which would elevate the display's perceived black level. In addition, the viewer sees the most shadow detail when the region surrounding the display is also dark. In addition to applications where a display is viewed in a dark surround environment, there are also many viewing conditions where higher ambient light levels occur. Knowledgeable viewers prevent ambient illumination from reflecting from the display, but even for those viewers, surrounding luminance will be increased. To understand the impact of this surrounding ambient illumination on black level visibility and shadow detail, and to further guide ambient compensation algorithms, we performed a psychophysical study to assess the human visual system's ability to perceive detail when impacted by surround luminance. For the stimuli, we used a Gabor signal to probe the visual system's best capability. For the display, we used a Pulsar display with a large 1.0 neutral density filter placed over the display to enable black levels as low 0.0005 cd/m^2, relevant for OLED and cinema applications. The surround luminance levels ranged from fully dark up to 100 cd/m^ 2, and for each of these, shadow detail thresholds were measured as a function of display mean luminance levels from .001 to 400 cd/m^2. The results are useful for perceptual display performance assessment and tone-mapping applications, and PLUGE design. Further analysis found they are consistent with an existing surround effect visual model, which has basis in the cone photoreceptors.
机译:HDR成像和显示的关键新属性之一是能够呈现许多阴影细节的能力,并且在最佳系统中,可以感知到纯黑色。显示器在黑暗的房间中表现最佳,这是因为没有任何环境光照射到显示器表面,这会提高显示器的黑色感。另外,当显示器周围的区域也很暗时,观看者会看到最多的阴影细节。除了在黑暗的周围环境中观看显示器的应用之外,还有许多观看条件会发生较高的环境光水平。知识渊博的观看者可以防止周围的照明从显示器反射出来,但是即使对于那些观看者,周围的亮度也会增加。为了了解这种周围环境照明对黑电平可见性和阴影细节的影响,并进一步指导环境补偿算法,我们进行了一项心理物理研究,以评估人类视觉系统在受到周围亮度影响时感知细节的能力。对于刺激,我们使用了Gabor信号来探测视觉系统的最佳功能。对于显示器,我们使用了Pulsar显示器,在显示器上放置了一个大的1.0中性密度滤光片,以使黑电平低至0.0005 cd / m ^ 2,这与OLED和电影院应用有关。周围的亮度范围从完全暗到100 cd / m ^ 2,并且对于每个阴影亮度阈值,根据显示平均亮度水平(0.001至400 cd / m ^ 2)进行测量。结果对于感知显示性能评估和色调映射应用程序以及PLUGE设计很有用。进一步的分析发现它们与现有的环绕效应视觉模型一致,该模型在锥体感光器中具有基础。

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