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Immersive media experiences - what do we need to move forward?

机译:身临其境的媒体体验-我们需要做什么?

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Discussing the current “state-of-the-art” in eXtended Realities (XR) is challenging as it exists across a large number of companies and sectors in form of fragmented bits, and is changing from quarter to quarter. However, it is important to raise awareness of its generic building blocks to start a discussion on the way to move forward. Some of the the most important building blocks are the definition of immersion, the new necessary tools and ways of digital storytelling and the quality of the final experiences as perceived by the participants. Considering the current wave of technologies in the field, it is essential to cultivate the creative platforms being developed for a lasting success compared to past endeavours. This paper will discuss the technical and creative considerations of immersive media experiences and instantiations of XR in the current transmedia environment. The paper also examines the social impact of such emergent technologies including established business models and the legal, ethical, and political implications of their use. For illustrative purposes, we will include a case study from our own research on using XR for sensor based digital storytelling in motivational training.
机译:在扩展现实(XR)中讨论当前的“最新技术”具有挑战性,因为它以碎片的形式存在于众多公司和行业中,并且每个季度都在变化。但是,重要的是要提高对其通用构件的认识,以开始讨论前进的方向。一些最重要的组成部分是沉浸感的定义,数字故事讲述的新必要工具和方式以及参与者所感知的最终体验的质量。考虑到当前该领域的技术浪潮,与过去的努力相比,培养正在开发的创新平台以获得持久的成功至关重要。本文将讨论在当前跨媒体环境中沉浸式媒体体验和XR实例化的技术和创造性考虑。本文还研究了这种新兴技术的社会影响,包括已建立的业务模型以及使用它们的法律,道德和政治影响。为了说明的目的,我们将包括我们在动机训练中使用XR进行基于传感器的数字故事讲述的案例研究。

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