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Subjective Quality of Spatially Asymmetric Omnidirectional Stereoscopic Video for Streaming Adaptation

机译:用于流自适应的空间非对称全向立体视频的主观质量

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摘要

Asymmetric video coding is a well-studied area for bit rate reduction in stereoscopic video coding. Such video coding technique is possible because of the binocular fusion theory which states that the Human Visual System (HVS) is capable of fusing views from both the eyes. As a result, past literature has shown that the final perceived quality of different left and right quality images is closer the highest quality of the two views. In this paper, we investigate spatially asymmetric omnidirectional video in subjective experiments using a Head Mounted Display (HMD). We want to subjectively verify to what extent the binocular fusion theory applies in immersive media environments, and also assess to what degree reducing the omnidirectional video streaming bandwidth is feasible. We prove that (1) the HVS is capable of partial suppression of the low-quality view up to a certain resolution; (2) there is a bandwidth saving of 25% when 75% of the spatial resolution is used for one of the views, while ensuring a subjective visual quality with a DMOS of 4.7 points; (3) in case of bandwidth adaptation using asymmetric video, bit rate savings are in the range 25-50%.
机译:对于立体视频编码中的比特率降低,非对称视频编码是一个经过充分研究的领域。由于双目融合理论指出人类视觉系统(HVS)能够融合两只眼睛的视线,因此这种视频编码技术之所以可行。结果,过去的文献表明,不同的左右质量图像的最终感知质量更接近两个视图的最高质量。在本文中,我们使用头戴式显示器(HMD)在主观实验中研究了空间非对称全向视频。我们要主观地验证双目融合理论在沉浸式媒体环境中的适用范围,并评估在何种程度上减小全向视频流带宽是可行的。我们证明(1)HVS能够部分抑制低质量视图,直至达到一定分辨率; (2)当其中一张视图使用75%的空间分辨率时,可节省25%的带宽,同时确保DMOS为4.7点的主观视觉质量; (3)在使用非对称视频进行带宽自适应的情况下,节省的比特率在25%至50%之间。

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