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PROVERB: The Probabilistic Cruciverbalist

机译:PROVERB:概率十字架

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摘要

We attacked the problem of solving crossword puzzles by computer: given a set of clues and a crossword grid, try to maximize the number of words correctly filled in. In our system, "expert modules" specialize in solving specific types of clues, drawing on ideas from information retrieval, database search, and machine learning. Each expert module generates a (possibly empty) candidate list for each clue, and the lists are merged together and placed into the grid by a centralized solver. We used a probabilistic representation throughout the system as a common interchange language between subsystems and to drive the search for an optimal solution. PROVERB, the complete system, averages 95.3precent words correct and 98.1precent letters correct in under 15 minutes per puzzle on a sample of 370 puzzles taken from the New York Times and several other puzzle sources. This corresponds to missing roughly 3 words or 4 letters on a daily 15 X 15 puzzle, making PROVERB a better-than-average cruciverbalist (crossword solver).
机译:我们解决了通过计算机解决填字游戏的问题:给定一组线索和填字游戏网格,尝试最大程度地正确填充单词。在我们的系统中,“专家模块”专门解决特定类型的线索,来自信息检索,数据库搜索和机器学习的想法。每个专家模块会为每个线索生成一个(可能为空)候选列表,并将这些列表合并在一起,并由集中求解器放入网格中。我们在整个系统中使用概率表示作为子系统之间的通用交换语言,并推动寻找最佳解决方案。完整的系统PROVERB在从纽约时报和其他一些拼图资源中提取的370个拼图样本中,每个拼图在15分钟内平均纠正了95.3%的单词,纠正了98.1%的字母。这相当于每天15 x 15拼图中大约遗漏了3个单词或4个字母,这使PROVERB成为了一个优于平均水平的十字架专家(填字游戏)。

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