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Interaction of Co-Design and Co-Simulation, based on Multi-Block-Systems

机译:基于多块系统的协同设计和协同仿真的交互

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While simulation of any VLSI system like actual processors is quite complicated and time-consuming but solvable by different levels of simulation, the influence of software to the complete system behaviour remains hard to model. Especially responsive systems - the name for embedded systems with hard real-time constraints - are difficult to simulate by unplanable events from outside. This paper presents a simulation method as well as hardware architecture to handle such systems with more precision and confidence in the forecasts. This methodology is based on (virtual and real) multiblock machines and the introduction of threads associated with timing behaviour (so-called timethreads) for the operating system.
机译:虽然像实际处理器那样的任何VLSI系统的仿真都是相当复杂且耗时的,但是可以通过不同级别的仿真解决,但是仍然难以对软件对整个系统行为的影响进行建模。尤其是响应式系统-具有严格实时约束的嵌入式系统的名称-很难通过外部不可预知的事件来模拟。本文提出了一种仿真方法以及硬件体系结构,可以更准确,更可靠地处理此类系统。此方法基于(虚拟和实际)多块计算机,并且引入了与操作系统的计时行为(所谓的时间线程)相关的线程。

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