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In-Vehicle Group Activity Modeling and Simulation in Sensor-based Virtual Environment

机译:基于传感器的虚拟环境中的车载小组活动建模和仿真

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Human group activity recognition is a very complex and challenging task, especially for Partially Observable Group Activities (POGA) that occur in confined spaces with limited visual observability and often under severe occultation. In this paper, we present IRIS Virtual Environment Simulation Model (VESM) for the modeling and simulation of dynamic POGA. More specifically, we address sensor-based modeling and simulation of a specific category of POGA, called In-Vehicle Group Activities (IVGA). In VESM, human-alike animated characters, called humanoids, are employed to simulate complex in-vehicle group activities within the confined space of a modeled vehicle. Each articulated humanoid is kinematically modeled with comparable physical attributes and appearances that are linkable to its human counterpart. Each humanoid exhibits harmonious full-body motion - simulating human-like gestures and postures, facial impressions, and hands motions for coordinated dexterity. VESM facilitates the creation of interactive scenarios consisting of multiple humanoids with different personalities and intentions, which are capable of performing complicated human activities within the confined space inside a typical vehicle. In this paper, we demonstrate the efficiency and effectiveness of VESM in terms of its capabilities to seamlessly generate time-synchronized, multi-source, and correlated imagery datasets of IVGA, which are useful for the training and testing of multi-source full-motion video processing and annotation. Furthermore, we demonstrate full-motion video processing of such simulated scenarios under different operational contextual constraints.
机译:识别人类团体活动是一项非常复杂且具有挑战性的任务,尤其是对于部分可观察的团体活动(POGA),该活动发生在视觉观察力有限的密闭空间中,并且经常在严重的掩盖下。在本文中,我们提出了用于动态POGA建模和仿真的IRIS虚拟环境仿真模型(VESM)。更具体地说,我们解决了特定类别的POGA的基于传感器的建模和仿真,这被称为车载小组活动(IVGA)。在VESM中,采用类似于人的动画角色(称为类人动物)来模拟在建模车辆的密闭空间内的复杂的车载组活动。每个关节型人形机器人都具有可比较的物理属性和外观,并可以与其人的对应对象进行运动学建模。每个类人动物都表现出和谐的全身运动-模拟人的手势和姿势,面部印象以及手部运动,以实现协调的灵活性。 VESM有助于创建由具有不同个性和意图的多个类人动物组成的交互式场景,它们能够在典型车辆内的狭窄空间内执行复杂的人类活动。在本文中,我们将展示VESM在无缝生成时间同步,多源和相关IVGA图像数据集的能力方面的效率和有效性,这对于训练和测试多源全动态图像非常有用视频处理和注释。此外,我们演示了在不同的操作上下文约束下,此类模拟场景的全动态视频处理。

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