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Polynomial Texture Maps

机译:多项式纹理贴图

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摘要

In this paper we present a new form of texture mapping that produces increased photorealism. Coefficients of a biquadratic polynomial are stored per texel, and used to reconstruct the surface color under varying lighting conditions. Like bump mapping, this allows the perception of surface deformations. However, our method is image based, and photographs of a surface under varying lighting conditions can be used to construct these maps. Unlike bump maps, these Polynomial Texture Maps (PTMs) also capture variations due to surface self-shadowing and interreflections, which enhance realism. Surface colors can be efficiently reconstructed from polynomial coefficients and light directions with minimal fixed-point hardware. We have also found PTMs useful for producing a number of other effects such as anisotropic and Fresnel shading models and variable depth of focus. Lastly, we present several reflectance function transformations that act as contrast enhancement operators. We have found these particularly useful in the study of ancient archeological clay and stone writings.
机译:在本文中,我们提出了一种新的纹理贴图形式,可以增加照片逼真度。每个纹理像素存储一个二次二次多项式的系数,并用于在变化的光照条件下重建表面颜色。像凹凸贴图一样,这可以感知表面变形。但是,我们的方法是基于图像的,可以使用在变化的光照条件下的表面照片来构建这些地图。与凹凸贴图不同,这些多项式纹理贴图(PTM)还捕获由于表面自阴影和相互反射而引起的变化,从而增强了真实感。可以使用最少的定点硬件从多项式系数和光方向有效地重建表面颜色。我们还发现PTM可用于产生许多其他效果,例如各向异性和菲涅尔阴影模型以及可变焦点深度。最后,我们提出了一些反射率函数转换,它们可以用作对比度增强算符。我们发现这些在研究古代考古粘土和石头文字方面特别有用。

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