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A Physically-Based Night Sky Model

机译:基于物理的夜空模型

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摘要

This paper presents a physically-based model of the night sky for realistic image synthesis. We model both the direct appearance of the night sky and the illumination coming from the Moon, the stars, the zodiacal light, and the atmosphere. To accurately predict the appearance of night scenes we use physically-based astronomical data, both for position and radiometry. The Moon is simulated as a geometric model illuminated by the Sun, using recently measured elevation and albedo maps, as well as a specialized BRDF. For visible stars, we include the position, magnitude, and temperature of the star, while for the Milky Way and other nebulae we use a processed photograph. Zodiacal light due to scattering in the dust covering the solar system, galactic light, and airglow due to light emission of the atmosphere are simulated from measured data. We couple these components with an accurate simulation of the atmosphere. To demonstrate our model, we show a variety of night scenes rendered with a Monte Carlo ray tracer.
机译:本文提出了一种基于物理的夜空模型,用于逼真的图像合成。我们对夜空的直接外观以及来自月亮,星星,黄道光和大气的照明进行建模。为了准确预测夜景的出现,我们使用了基于物理的天文数据,用于位置和辐射测量。使用最近测量的高程和反照率图以及专用的BRDF,将月球模拟为被太阳照亮的几何模型。对于可见的恒星,我们包括恒星的位置,大小和温度,而对于银河系和其他星云,我们使用经过处理的照片。根据测量数据模拟了由于散射覆盖在太阳系中的尘埃而产生的黄道光,银河系光以及由于大气的光发射而产生的气辉。我们将这些组件与大气的精确模拟结合在一起。为了演示我们的模型,我们展示了使用蒙特卡洛射线追踪器渲染的各种夜景。

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