首页> 外文会议>Robotics: Science and Systems Conference; 20050608-11; Cambridge,MA(US) >Modeling Complex Contacts Involving Deformable Objects for Haptic and Graphic Rendering
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Modeling Complex Contacts Involving Deformable Objects for Haptic and Graphic Rendering

机译:为触觉和图形渲染建模涉及变形对象的复杂触点

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摘要

Haptic rendering involving deformable objects has seen many applications, from surgical simulation and training, to virtual prototyping, to teleoperation, etc. High quality rendering demands both physical fidelity and real-time performance, which are often conflicting requirements. In this paper, we simulate contact force between a held rigid body and an elastic object and the corresponding shape deformation of the elastic object efficiently and realistically based on a nonlinear physical model and a novel beam-skeleton model, taking into account friction, compliant motion, and multiple contact regions. Our approach is able to achieve a combined update rate of over 1 kHz in realistic, smooth, and stable rendering, as demonstrated by our implemented examples.
机译:涉及可变形对象的触觉渲染已经看到了许多应用,从外科手术模拟和训练到虚拟原型制作,远程操作等。高质量渲染既需要物理保真度又需要实时性能,而这往往是相互矛盾的要求。在本文中,我们基于非线性物理模型和新型梁-骨架模型,考虑了摩擦,顺应运动,有效地,逼真地模拟了固定刚体与弹性物体之间的接触力以及弹性物体的相应形状变形。 ,以及多个联系区域。正如我们已实现的示例所示,我们的方法能够在逼真的,平滑和稳定的渲染中实现超过1 kHz的合并更新率。

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