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Optimal and game ship control algorithms for avoiding collisions at sea

机译:避免海上碰撞的最优和博弈控制算法

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This paper introduces the application of optimal and game theory methods in marine navigation. The functional scope of a standard ARPA anti-collision system ends with the simulation of the manoeuvre altering course or speed selected by the navigator. The problem of selecting such a manoeuvre is very difficult as the process of control is very complex and game making in its nature. The most adequate model of the process that has been adopted is a model of a differential game. The control goal is defined firstly, followed by a description of the base model and a presentation of approximated models. For each approximated model, an appropriate method of safe control to support the navigator decision in a collision situation has been assigned. The Positional TRAJectory (POSTRAJ) and the RISK TRAJectory (RISKTRAJ) control algorithms have been designed. The considerations have been illustrated in examples of computer simulation algorithms to determine the safe ship trajectories in situations when passing many rnobjects.
机译:本文介绍了最优和博弈论方法在海上航行中的应用。标准ARPA防撞系统的功能范围以模拟导航员选择的航向或航速来结束。选择这样的动作的问题非常困难,因为控制过程非常复杂,并且游戏本质上是游戏。已采用的过程的最适当模型是差分博弈模型。首先定义控制目标,然后是基本模型的描述和近似模型的表示。对于每个近似模型,已经分配了在碰撞情况下支持导航器决策的适当安全控制方法。设计了位置轨迹(POSTRAJ)和风险轨迹(RISKTRAJ)控制算法。在通过许多物体的情况下,确定安全船航迹的计算机模拟算法示例中已说明了考虑因素。

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