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The Coyote Project: Framework for Multi-party E-Commerce

机译:土狼项目:多方电子商务框架

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The Internet provides the opportunity for quickly setting up deals between businesses for promoting each other's products, and to jointly offer new services. Specification and enforcemtn of such deals stretch traditional transaction processing ocncepts in several direction sicne they ivnolve independent businesses with their own internal processes. First, the greater variability in response time in business to business interaction creates a need for asynchronous and event-driven processing, in which correct handling of reissued and cancelled requests i critical. Second, a new transaction processing paradigm is required that supports different views of a unit of business for all participants, i.e., service providers as well as end consumers. Between any two interacting parties, there may be several related itneractions dispersed in time, creating a long running conversation. Thsi paepr describes our approach (Coyote) to solving these problems including use of a service contract for specifying he rules of interaction across businesses, and directly generating code for enforcement of the contract. We finally describe the architecture and a prototype of a system which implements the Coyote concepts.
机译:互联网提供了机会,可以在企业之间快速建立交易以推广彼此的产品,并共同提供新的服务。此类交易的规范和执行在多个方向上扩展了传统交易处理的涵义,从而使它们通过自己的内部流程来吞并独立的业务。首先,企业对企业交互中响应时间的较大差异导致需要异步和事件驱动的处理,其中正确处理重新发出和取消的请求非常重要。第二,需要新的交易处理范例,以支持所有参与者,即服务提供商和最终消费者,对业务单元的不同看法。在任何两个交互方之间,可能有多个相关的迭代行为随时间分散,从而导致长时间的对话。这说明了我们解决这些问题的方法(土狼),包括使用服务合同来指定跨企业的交互规则,并直接生成用于执行合同的代码。最后,我们描述实现土狼概念的体系结构和系统原型。

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