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An Efficient Space Partitioning Method Using Binary Maps

机译:一种使用二元映射的有效空间划分方法

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Space partitioning techniques are well known especially because of their use in computer graphics, especially within ray-tracing acceleration techniques. The primary aim of those techniques is to enable fast test whether a geometric object resides at least partially within the given area. There are many modifications that proved the applicability despite of high memory requirements of complexity O(M~2) for the two dimensional space, resp. O(M~3) for the three dimensional space. The space division technique is used in standard software packages like PovRay etc. A new technique with O(M) memory complexity and its comparison with original space subdivision and residency mask techniques is presented.
机译:空间划分技术是众所周知的,特别是因为它们在计算机图形学中使用,尤其是在光线跟踪加速技术中。这些技术的主要目的是能够快速测试几何对象是否至少部分位于给定区域内。尽管对二维空间的复杂度为O(M〜2)的存储要求很高,但仍有许多修改证明了其适用性。三维空间为O(M〜3)。在PovRay等标准软件包中使用了空间划分技术。提出了一种具有O(M)内存复杂性的新技术,并将其与原始空间细分和驻留掩码技术进行了比较。

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