【24h】

Convergence to Equilibrium of Logit Dynamics for Strategic Games

机译:战略游戏的Logit动力学平衡收敛

获取原文
获取原文并翻译 | 示例

摘要

We present the first general bounds on the mixing time of logit dynamics for wide classes of strategic games. The logit dynamics describes the behaviour of a complex system whose individual components act selfishly and keep responding according to some partial ("noisy") knowledge of the system. In particular, we prove nearly tight bounds for potential games and games with dominant strategies. Our results show that, for potential games, the mixing time is upper and lower bounded by an exponential in the inverse of the noise and in the maximum potential difference. Instead, for games with dominant strategies, the mixing time cannot grow arbitrarily with the inverse of the noise. Finally, we refine our analysis for a subclass of potential games called graphical coordination games and we give evidence that the mixing time strongly depends on the structure of the underlying graph. Games in this class have been previously studied in Physics and, more recently, in Computer Science in the context of diffusion of new technologies.
机译:我们提出了广泛的战略游戏对数动态混合时间的第一个一般界限。 Logit动力学描述了一个复杂系统的行为,该系统的各个组件自私地工作并根据系统的部分(“嘈杂”)知识保持响应。特别是,我们证明了潜在游戏和具有主导策略的游戏几乎接近界限。我们的结果表明,对于潜在游戏,混合时间在噪声的倒数和最大电势差的指数范围内上下波动。相反,对于具有主导策略的游戏,混合时间不能随噪声的倒数而任意增长。最后,我们对称为图形协调游戏的潜在博弈的子类进行了优化,并给出了混合时间强烈取决于基础图结构的证据。在新技术的传播背景下,此类游戏以前在物理领域进行过研究,最近在计算机科学领域进行过研究。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号