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CAPTURE AND REPLAY TECHNIQUE FOR REPRODUCING CRASH IN ANDROID APPLICATIONS

机译:在Android应用程序中重现崩溃的捕获和重放技术

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Software testing takes significant amount of time andrncost. Many in-house software testing techniques arernavailable but all the techniques can’t be used due to timernand budget constraints so limited testing efforts arernapplied most of the time. Due to this limited testing effortrnthere is always chance of failing the software in the field.rnTo make this worse, developers don’t have any clue whyrndeployed software failed or crashed. When the softwarerncrashes, stack trace is usually sent back to developerrnwhich in most of the cases does not provide enoughrninformation to pinpoint the cause of crash. We present arncapture and replay technique which addresses thisrnproblem by recording the sequence of events in the fieldrnbefore crash and reproducing the sequence of events inhousernafter crash. Our approach is content-based whichrnrecords events and data associated with those eventsrnduring program execution. Our technique mainly focusesrnon the Android applications but similar approach can alsornbe used for other object oriented applications.
机译:软件测试需要大量时间和成本。许多内部软件测试技术不可用,但由于时间和预算限制,无法使用所有这些技术,因此大多数时间都采用有限的测试工作。由于测试工作量有限,因此在现场总是有可能使软件失败。为了使情况变得更糟,开发人员没有任何线索说明部署的软件失败或崩溃的原因。当软件崩溃时,通常会将堆栈跟踪发送回给开发人员,而在大多数情况下,它们并不能提供足够的信息来查明崩溃的原因。我们提出了一种捕捉和重播技术,该技术通过在碰撞前记录现场事件的顺序并在碰撞后内部再现事件的顺序来解决该问题。我们的方法是基于内容的,它在程序执行期间记录事件和与那些事件相关的数据。我们的技术主要专注于Android应用程序,但是类似的方法也可以用于其他面向对象的应用程序。

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