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CAPTURE AND REPLAY TECHNIQUE FOR REPRODUCING CRASH IN ANDROID APPLICATIONS

机译:在Android应用程序中再现崩溃的捕获和重播技术

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Software testing takes significant amount of time and cost. Many in-house software testing techniques are available but all the techniques can't be used due to time and budget constraints so limited testing efforts are applied most of the time. Due to this limited testing effort there is always chance of failing the software in the field. To make this worse, developers don't have any clue why deployed software failed or crashed. When the software crashes, stack trace is usually sent back to developer which in most of the cases does not provide enough information to pinpoint the cause of crash. We present a capture and replay technique which addresses this problem by recording the sequence of events in the field before crash and reproducing the sequence of events in-house after crash. Our approach is content-based which records events and data associated with those events during program execution. Our technique mainly focuses on the Android applications but similar approach can also be used for other object oriented applications.
机译:软件测试需要大量的时间和成本。许多内部软件测试技术可用,但由于时间和预算约束,所有技术都无法使用,因此大部分时间都会应用有限的测试工作。由于这种有限的测试工作,总有可能在现场中失败软件。要使这种情况更糟糕,开发人员没有任何CLUE为什么部署软件失败或崩溃。当软件崩溃时,堆栈跟踪通常被发送回开发人员,在大多数情况下都没有提供足够的信息来查明崩溃原因。我们介绍了一种捕获和重放技术,通过在崩溃前记录字段中的事件序列并在崩溃后再现内部事件序列来解决此问题的捕获和重放技术。我们的方法是基于内容的,其在程序执行期间记录与这些事件相关联的事件和数据。我们的技术主要集中在Android应用程序上,但类似的方法也可以用于其他面向对象的应用程序。

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