首页> 外文会议>Proceedings of the conference on Visualization '04 >Generating Sub-Resolution Detail in Images and Volumes Using Constrained Texture Synthesis
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Generating Sub-Resolution Detail in Images and Volumes Using Constrained Texture Synthesis

机译:使用约束纹理合成生成图像和体积中的子分辨率细节

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A common deficiency of discretized datasets is that detail beyond the resolution of the dataset has been irrecoverably lost. This lack of detail becomes immediately apparent once one attempts to zoom into the dataset and only recovers blur. Here, we describe a method that generates the missing detail from any available and plausible high-resolution data, using texture synthesis. Since the detail generation process is guided by the underlying image or volume data and is designed to fill in plausible detail in accordance with the coarse structure and properties of the zoomed-in neighborhood, we refer to our method as constrained texture synthesis. Regular zooms become "semantic zooms", where each level of detail stems from a data source attuned to that resolution. We demonstrate our approach by a medical application � the visualization of a human liver � but its principles readily apply to any scenario, as long as data at all resolutions are available. We will first present a 2D viewing application,called the "virtual microscope", and then extend our technique to 3D volumetric viewing.
机译:离散化数据集的一个常见缺陷是,超出了数据集分辨率的细节已无法恢复。一旦尝试放大数据集并仅恢复模糊,这种细节上的不足将立即变得明显。在这里,我们描述了一种使用纹理合成从任何可用且合理的高分辨率数据中生成缺失细节的方法。由于细节生成过程是由基础图像或体数据指导的,并且旨在根据放大邻域的粗略结构和属性来填充合理的细节,因此我们将我们的方法称为约束纹理合成。常规缩放称为“语义缩放”,其中每个细节级别都来自调整为该分辨率的数据源。我们通过医学应用(人类肝脏的可视化)展示了我们的方法,但是只要可以获得所有分辨率的数据,其原理就可以轻松应用于任何情况。我们将首先介绍2D观看应用程序,称为“虚拟显微镜”,然后将我们的技术扩展到3D立体观看。

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