首页> 外文会议>Proceedings of the Second International conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) >PBGTR: PRICE BASED GAME THEORY ROUTING FOR MINIMUM COST ROUTING PATH IN MANET
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PBGTR: PRICE BASED GAME THEORY ROUTING FOR MINIMUM COST ROUTING PATH IN MANET

机译:PBGTR:在MANET中基于价格的游戏理论路线,以寻求最低成本路线

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摘要

In MANET, when a mobile node needs to communicate with a remote destination, it relies on the other nodes to relay the packets. This multi-hop packet transmission can extend the network coverage area using limited power and improve area spectral efficiency. Since the mobile nodes are battery driven and one of the major sources of energy consumption is radio transmission, selfish nodes are unwilling to lose their battery energy in relaying other users' packets. To tackle this problem, this paper proposed a novel price based game theory routing (PBGTR) algorithm in MANET. Using this routing algorithm, a source node finds Minimum Cost Routing Path (MCRP) within destination node, then forward packet to destination via this MCRP. After the successful transmission, a source node pays the payment to each participated nodes. The simulation results shows that the proposed PBGTR routing algorithm is more efficient than other existing routing protocols. Furthermore, it consumes minimum cost for routing.
机译:在MANET中,当移动节点需要与远程目标进行通信时,它依赖于其他节点来中继数据包。这种多跳数据包传输可以使用有限的功率扩展网络覆盖范围,并提高区域频谱效率。由于移动节点是电池驱动的,并且能量消耗的主要来源之一是无线电传输,因此自私的节点不愿意在中继其他用户的数据包时损失其电池能量。针对这一问题,本文提出了一种新的基于MANET的基于价格的博弈论路由(PBGTR)算法。使用此路由算法,源节点将在目标节点内找到最小成本路由路径(MCRP),然后通过此MCRP将数据包转发到目标。成功传输之后,源节点将付款支付给每个参与的节点。仿真结果表明,所提出的PBGTR路由算法比现有的其他路由协议更有效。此外,它消耗了最小的布线成本。

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