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Use of a digital game based tang poetry learning system to improve learning for children in nursery school

机译:使用基于数字游戏的唐诗学习系统改善托儿所儿童的学习

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Reading Tang dynasty poetry may improve both character education and language proficiency of children in nursery school. However, Tang poetry is a little abstract and difficult to understand for preschool children. To overcome this difficulty, in our study, a digital Game based Tang Poetry learning system (GTPLS) is developed. An investigation was conducted of 5 to 6 years old children separated into two groups. One group, designated as the T-group, used a traditional learning model and the other, designated as G-group, used the GTPLS model. The traditional learning model of the T-group mainly used the recitation of Tang Poetry from books. The results of this study showed that at the first test conducted for both groups the T-group and the G-group achieved 15% and 65% respectively. At the second test 10% and 90%, The third and forth test results were 25%–100% and 75%–100%. The results show that at least four attempts at the test were required for the T-group to pass the test. However, it only required three attempts for all of the G-group to pass the test and they maintained the same result even for the fourth time of testing.
机译:阅读唐代诗歌可以提高托儿所儿童的品格教育和语言能力。但是,唐诗对于学龄前儿童来说有点抽象,很难理解。为了克服这个困难,在我们的研究中,开发了一种基于数字游戏的唐诗学习系统(GTPLS)。对分为两组的5至6岁儿童进行了调查。一组称为T组,使用传统的学习模型,另一组称为G组,使用GTPLS模型。 T族的传统学习模式主要采用唐诗朗诵。这项研究的结果表明,在两组的首次测试中,T组和G组分别达到15%和65%。在第二次测试中,分别为10%和90%,第三次和第四次测试结果分别为25%–100%和75%–100%。结果表明,T组至少需要进行四次测试才能通过测试。但是,所有G组只需通过3次尝试即可通过测试,即使第四次测试也保持相同的结果。

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