首页> 外文会议>Proceedings of I3D 2010 : 2010 ACM SIGGRAPH symposium on interactive 3D graphics and games >Parallel Banding Algorithm to Compute Exact Distance Transform with the GPU
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Parallel Banding Algorithm to Compute Exact Distance Transform with the GPU

机译:利用GPU进行精确距离变换的并行绑定算法

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We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the image into small bands to process and then merging them concurrently, PBA computes the exact EDT with optimal linear total work, high level of parallelism and a good memory access pattern. This work is the first attempt to exploit the enormous power of the GPU in computing the exact EDT, while prior works are only on approximation. Compared to these other algorithms in our experiments, our exact algorithm is still a few times faster in 2D and 3D for most input sizes. We illustrate the use of our algorithm in applications such as computing the Euclidean skeleton using the integer medial axis transform, performing morphological operations of 3D volumetric data, and constructing 2D weighted centroidal Voronoi diagrams.
机译:我们在GPU上提出了并行带状算法(PBA),以计算2D和更高尺寸的二进制图像的精确欧氏距离变换(EDT)。 PBA将图像划分为几个小的区域进行处理,然后将它们合并,PBA会以最佳的线性总功,高度的并行性和良好的内存访问模式来计算精确的EDT。这项工作是首次尝试利用GPU的强大功能来计算精确的EDT,而先前的工作仅是近似的。与我们实验中的其他算法相比,对于大多数输入大小,我们的精确算法在2D和3D中仍要快几倍。我们举例说明了我们算法在应用中的使用,例如使用整数中间轴变换计算欧几里得骨架,执行3D体积数据的形态运算以及构建2D加权质心Voronoi图。

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