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Development of A Glove-Based Input Device

机译:基于手套的输入设备的开发

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摘要

In this paper, we proposed a new wearable input device by recognizing human hand-motions, so-called a wearable keyglove, which can solve the disadvantages of the conventional input devices and can be adapted to the mobile computing environment. This system is applied to the touch-typing-input method by means of hands for user's easy understanding and improvement of input speed, and we analyzed hand-motions for touch-typing using QWERTY keyboard because it is most widely used currently. In the analyzed result, we are able to reduce the model with 21 DOF to one that is approximated by 14 DOF. Also we developed the hand-motions capture module using low price sensors for hand-motions recognition (production cost is about $15). Typists using the keyglove system can not exactly determine the key position of desired input letter because of the virtual keyboard without the physical location of a key layout. This problem caused many typing errors at long typing time. Therefore an algorithm is needed to cope with the problem and needed to reduce typing errors due to personal differences such as hand shapes and typing habits. For this reason, we proposed the time-variant prediction algorithm for the least typing error and confirmed the possibility of the keyglove system.
机译:在本文中,我们提出了一种新的可穿戴式输入设备,它可以识别人的手部运动,即所谓的可穿戴式按键手套,它可以解决传统输入设备的缺点,并且可以适应移动计算环境。为了方便用户理解和提高输入速度,该系统通过手应用于触摸键入输入方法,并且由于QWERTY键盘目前使用最广泛,因此我们分析了使用QWERTY键盘进行触摸键入的手势。在分析结果中,我们能够将21 DOF的模型简化为大约14 DOF的模型。我们还开发了使用低价传感器进行手部动作识别的手部动作捕获模块(生产成本约为15美元)。由于虚拟键盘没有按键布局的实际位置,使用按键手套系统的打字员无法准确确定所需输入字母的按键位置。此问题在较长的键入时间导致许多键入错误。因此,需要一种算法来解决该问题,并且需要一种算法来减少由于诸如手形和打字习惯之类的个人差异而导致的打字错误。由于这个原因,我们提出了一种用于最小键入错误的时变预测算法,并确认了键手套系统的可能性。

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