首页> 外文会议>Proceedings of the eleventh Americas conference on information systems (AMCIS 2005) >Outsourcing Game Software: A Longitudinal Study ofMake-or-Buy Decisions in U.S. Videogame Industry
【24h】

Outsourcing Game Software: A Longitudinal Study ofMake-or-Buy Decisions in U.S. Videogame Industry

机译:外包游戏软件:美国视频游戏行业的“自购或自购”决策纵向研究

获取原文
获取原文并翻译 | 示例

摘要

When a software provider releases its software to a platform, it is important to decide not only which platform to choose butrnalso how to release it. This paper investigates a videogame publisher’s strategic decision to provide its videogame titles torneach game platform. Specifically, this paper focuses on a game publisher’s outsourcing decision regarding its game releases.rnCombining transaction cost theory with theories concerning modularity and network effects, the paper examines therndeterminants of a game publisher’s make-or-buy decision. Then, this paper empirically tests the impact of each determinantrnwith the videogame titles data from 1991 to 2002. The results give a foundation for future research issues regarding thernapplication of transaction cost theory to the context of modular system architecture and network-based competition, whichrnare the key characteristics of the IT industry, and call for new determinants of the make-or-buy decision.
机译:当软件提供商将其软件发布到平台时,不仅要决定选择哪个平台,还要决定如何发布它,这一点很重要。本文研究了视频游戏发行商提供其视频游戏名称以打击每个游戏平台的战略决策。具体来说,本文着重于游戏发行商关于其游戏发行的外包决策。rn将交易成本理论与关于模块性和网络效应的理论相结合,研究了游戏发行商购买或购买决策的决定因素。然后,本文利用1991年至2002年的视频游戏所有权数据对每个决定因素的影响进行了经验检验。结果为将来有关交易成本理论在模块化系统架构和基于网络的竞争中的应用奠定了基础。 IT行业的主要特征,并呼吁采用新的决定因素。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号