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On the Future of Serious Games in Science and Industry

机译:科学界严肃游戏的未来

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The availability of high-performance commodity graphics hardware at low cost allowed the convergence of two historically distinct application areas of Computer Graphics - video games and interactive visual simulation. The result is the newly emerging R&D area of Serious Games at the nexus of videogame design, pedagogy, human-computer interaction, simulation, AI and digital storytelling. It is aimed at exploring the opportunities and challenges of using entertaining game play for real-world applications beyond mere entertainment towards for instance education, training, motivation, rehabilitation, persuasion and decision making.rnTrue success of Serious Games depends on consumers' realization of the inherent value of those products for various self-efficacy applications in life. Additionally, there exist numerous challenges for Serious Games developers including smaller consumer audiences, higher development cost, the need for embedded evaluation and assessment functionality, as well as insufficient business models and distribution channels. Those challenges make it traditionally hard to compete against popular entertainment titles in the consumer retail market. It might, however, well be this additional value that has the potential to give Serious Games - if well designed and properly targeted - a competitive edge over mere entertainment titles in the current recession-plagued industry.rnThis paper is providing the rationale behind the corresponding keynote presentation and aims at giving an overview on the field of Serious Games from an application industry perspective. It further aims at discussing and identifying requirements for Serious Games R&D towards effectiveness as well as consumer acceptance and adoption.
机译:高性能低成本商品图形硬件的可用性使计算机图形学两个历史上截然不同的应用领域融合在一起:视频游戏和交互式视觉模拟。结果是在视频游戏设计,教学法,人机交互,模拟,人工智能和数字叙事之间建立起了严肃游戏的新兴研发领域。它旨在探索将娱乐性游戏玩法用于现实世界应用的机会和挑战,而不仅仅是娱乐,例如教育,培训,动机,康复,说服力和决策。rn严肃游戏的真正成功取决于消费者对游戏的认识。这些产品对于生活中各种自我效能应用的内在价值。此外,严重游戏开发商面临许多挑战,包括较小的消费者群体,较高的开发成本,对嵌入式评估和评估功能的需求以及商业模型和发行渠道不足。这些挑战使传统上难以与消费者零售市场中的流行娱乐产品竞争。但是,如果设计得当且有针对性的话,这种附加价值很可能会给《严肃游戏》带来潜在的竞争优势,使其在当前受经济衰退困扰的行业中,比单纯的娱乐游戏更具竞争优势。主题演讲,旨在从应用程序行业的角度概述“严肃游戏”领域。它还旨在讨论和确定严肃游戏研发对有效性以及消费者接受和采用的要求。

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