首页> 外文会议>Proceedings of CGAMES' 2009 USA >BLENDER: EXPERIENCE OF USING RAD TOOLS FOR 3D GAMES DESIGN
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BLENDER: EXPERIENCE OF USING RAD TOOLS FOR 3D GAMES DESIGN

机译:混合器:使用RAD工具进行3D游戏设计的经验

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The paper discusses the use of Blender in order to build a prototype 3D game. The game consists of three rooms, various objects, an animated figure and two non-player characters. Blender was used to model the 3D environment, animate the player character, apply physics to objects and impart behaviours onto non-player characters. The rooms were built separately and then integrated into a single application. The player can control the main character using the keyboard. The player character is viewed from a third-person perspective and is able to walk around the rooms and interact with the environment.
机译:本文讨论了Blender的使用,以构建原型3D游戏。游戏由三个房间,各种物体,一个动画人物和两个非玩家角色组成。 Blender用于建模3D环境,为玩家角色设置动画,对对象进行物理处理并将行为赋予非玩家角色。房间是单独建造的,然后集成到单个应用程序中。玩家可以使用键盘控制主角。从第三人称视角观察玩家角色,并能够在房间中走动并与环境互动。

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