首页> 外文会议>Proceedings of the ASME/AFM world conference on innovative virtual reality 2009 >AN APPROACH FOR STUDYING THE EFFECT OF HIGH-LEVEL SPATIAL PROPERTIES OF 3D AUDIO IN INTERACTIVE SYSTEMS
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AN APPROACH FOR STUDYING THE EFFECT OF HIGH-LEVEL SPATIAL PROPERTIES OF 3D AUDIO IN INTERACTIVE SYSTEMS

机译:研究交互式系统中3D音频的高层空间特性的方法

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摘要

In this paper we briefly describe an approach for understanding the psychoacoustic and perceptual effects of what we have identified as the high-level spatial properties of 3D audio. The necessity of this study is firstly presented within the context of interactive applications such as Virtual Reality and Human Computer Interfaces. As a result of the bibliographic research in the field we identified the main potential functions of 3D audio spatial stimulation in interactive applications beyond traditional sound spatialization. In the same sense, a classification of the high-level aspects involved in spatial audio stimulation is proposed and explained. Immediately, the case of study, the experimental methodology and the framework are described. Finally, we present the expected results as well as their usefulness within the context of a larger project.
机译:在本文中,我们简要描述了一种方法,用于理解我们已确定为3D音频的高级空间特性的心理声学和知觉效果。首先在交互式应用程序(例如虚拟现实和人机界面)的上下文中介绍了这项研究的必要性。作为该领域书目研究的结果,我们确定了3D音频空间刺激在传统声音空间化之外的交互应用中的主要潜在功能。从同一意义上讲,提出并解释了涉及空间音频刺激的高级方面的分类。立即描述研究案例,实验方法和框架。最后,我们在一个较大的项目中介绍了预期的结果及其有用性。

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