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The impact of the display type and content to a game adaptation

机译:显示类型和内容对游戏改编的影响

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摘要

This study examines the impact of the display type (form) and content (game) to the PC-game adaptation. An ordinary tabletop display (cathode ray tube; CRT) and a near-eye display (NED) suitable for mobile gaming are compared in two different driving games. A measurement model based on a large dataset (n=2182) is applied to study psychological aspects of the game adaptation. This model integrates two constructs considered important for the game adaptation: involvement and presence. The results show that the content affected the subjective sense of presence. However, the form did not have an effect on the presence. These results indicate that NED's are capable of supporting similar adaptation to the game worlds as compared to CRT's. However, the results also weakly indicate that playing with a CRT increases the evaluations of interaction. The study shows the advantages of using multidimensional measures in studying a rich human-computer interaction.
机译:这项研究研究了显示类型(形式)和内容(游戏)对PC游戏改编的影响。在两种不同的驾驶游戏中,比较了适用于移动游戏的普通桌面显示器(阴极射线管; CRT)和近眼显示器(NED)。基于大型数据集(n = 2182)的测量模型用于研究游戏适应性的心理方面。该模型集成了两个对游戏适应性很重要的构造:参与和存在。结果表明,内容影响主观存在感。但是,该形式对存在没有影响。这些结果表明,与CRT相比,NED能够支持对游戏世界的类似适应。但是,结果还弱地表明,使用CRT可以增加互动的评价。该研究表明在研究丰富的人机交互中使用多维度量的优势。

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