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Headphone calibration for 3D-audio listening

机译:耳机校准,可收听3D音频

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摘要

This paper proposes a new headphone calibration function for precise reproduction of 3D audio generated using simulated head-related transfer functions (HRTFs) or binaural recordings. In order to compensate for individual characteristics of the earcanal transfer functions and the eardrum impedance, which are generally different from person to person, the method consists of two steps: measuring sound pressure with blocked earcanals and that with open earcanals. The vibration of the eardrum can thereby be precisely reproduced as if the listener were in the original sound scene. Results of experiments using a head and torso simulator (HATS) revealed that sound pressure is correctly reproduced at the position of eardrum as well as at the entrance of the earcanal within a certain wide frequency range.
机译:本文提出了一种新的耳机校准功能,用于精确再现使用模拟的与头部相关的传递函数(HRTF)或双耳录音产生的3D音频。为了补偿通常因人而异的耳道传递函数和耳膜阻抗的各个特征,该方法包括两个步骤:使用阻塞的耳道和开放的耳道测量声压。从而可以像听众在原始声音场景中一样精确地再现鼓膜的振动。使用头部和躯干模拟器(HATS)进行的实验结果表明,在一定的宽频率范围内,在鼓膜的位置以及耳道的入口正确地再现了声压。

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