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Subjective effect of synthesis conditions in 3D sound field reproduction system using a few transducers and wave field synthesis

机译:使用几个换能器和波场合成的3D声场再现系统中合成条件的主观效果

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In a conventional 3D sound field reproduction system using wave field synthesis, numerous loudspeakers are placed around the listener. However, since such a system is very expensive and loudspeakers are in the listener's field of vision, it is very difficult to construct an audio-visual virtual reality system. We have proposed a 3D sound field reproduction system using wave field synthesis and eight transducers, which are placed at the vertex of a cube. In this study, the effect of synthesis conditions on the localized perception was evaluated when the synthesis conditions, the directivity of microphones, and the size of cubic arrays, were varied. As a result, the performance of the localized perception was good when shotgun microphones were used and the size of arrays was that of a cube, measuring 0.4 m on each side.
机译:在使用波场合成的常规3D声场再现系统中,在扬声器周围放置了许多扬声器。然而,由于这样的系统非常昂贵并且扬声器在听众的视野内,所以构造视听虚拟现实系统非常困难。我们提出了一种使用波场合成和八个换能器的3D声场再现系统,这些换能器位于立方体的顶点。在这项研究中,当合成条件,麦克风的指向性和立方阵列的大小发生变化时,评估了合成条件对局部感知的影响。结果,当使用shot弹枪麦克风时,局部感知的性能良好,并且阵列的大小是一个立方体的大小,每侧的大小为0.4 m。

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