首页> 外文会议>Proceedings of the 21st International Symposium on Human Factors in Telecommunication 2008(HFT2008) >SIMULATING WALKING, JUMPING, AND RUNNING USING MOCAP TO ENHANCE USER EXPERIENCE FOR MULTIMEDIA APPLICATIONS
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SIMULATING WALKING, JUMPING, AND RUNNING USING MOCAP TO ENHANCE USER EXPERIENCE FOR MULTIMEDIA APPLICATIONS

机译:使用MOCAP模拟行走,跳跃和运行,以增强多媒体应用程序的用户体验

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摘要

This paper presents a motion-capture-based control framework by simulating three core motions namely walking, jumping and running to enhance user experience for multimedia applications. Using motion capture devices, a user can directly control the full body motion of an avatar in virtual environments with different physical attributes. However, there are still a few fundamental problems. The research outlines how different physique produces different behavioural patterns based upon mass and proportion. This research considers 'motion' to identify the differences in each subject's physical attributes by sampling subjects of physical differences. The purpose of the research is to study the detail of motion of various subjects with differences in physical attributes, for simulation of human motion for multimedia applications.
机译:本文通过模拟三个核心动作(即步行,跳跃和奔跑)来提供基于动作捕捉的控制框架,以增强多媒体应用程序的用户体验。使用运动捕捉设备,用户可以在具有不同物理属性的虚拟环境中直接控制化身的全身运动。但是,仍然存在一些基本问题。研究概述了不同体质如何根据质量和比例产生不同的行为方式。这项研究认为“运动”是通过对受试者的身体差异进行采样来识别每个受试者的身体属性差异。该研究的目的是研究具有不同物理属性的各种对象的运动细节,以模拟用于多媒体应用的人类运动。

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