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A Rule-Based Virtual Director Enhancing Group Communication

机译:基于规则的虚拟导演,增强团队沟通

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摘要

Audiovisual group communication systems deal with a large number of video streams, and, unlike less advanced videoconferencing systems, require intelligence for selecting adequate views for each of the connected rooms, in order to convey best what is happening in the other locations. Such a decision making component, in our implementation called Orchestration Engine (OE), acts as a Virtual Director. It processes low level events, emitted by content analysis sensors, into editing commands. The OE has two main components: one that semantically lifts low-level events into communication events and one that associates editing decisions to communication contexts. The former has to deal with uncertain and delayed information. The latter subsumes knowledge that reflects both conversation and narrative principles. Both components include contradicting bodies of knowledge. We investigate a rule-based event processing approach and reflect the scalability of our solution regarding competing and contradicting rules.
机译:视听组通信系统处理大量视频流,并且与较不先进的视频会议系统不同,它需要智能来为每个相连的房间选择适当的视图,以便最好地传达在其他位置发生的事情。在我们称为Orchestration Engine(OE)的实现中,这种决策组件充当虚拟控制器。它会将内容分析传感器发出的低级事件处理为编辑命令。 OE具有两个主要组件:一个将语义上的低级事件提升为通信事件,另一个将编辑决策与通信上下文相关联。前者必须处理不确定和延迟的信息。后者包含反映对话和叙述原则的知识。这两个组成部分都包含相互矛盾的知识体系。我们研究了基于规则的事件处理方法,并反映了我们有关竞争和矛盾规则的解决方案的可扩展性。

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