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Co-presence and co-working in distributed collaborative virtual environments

机译:分布式协作虚拟环境中的共存和协同工作

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Collaborative virtual environments (CVEs) allow a number of users to share a common virtual space, where they may interact with one another and the environment. Immersive Telepresence involves the use of Video and Audio communication in projection-based CVEs, to support collaboration over distance as if face-to-face. Such approaches include the Office of the Future [29], the TELEPORT system [15] and other tele-presence [9] and spatially oriented video conferencing [5,6,7]. However, very little research has been carried out on what affects face-to-face communication when mediated via projection-based systems.In this paper, we explore how the use of video/audio, input device representations and other disturbance factors typical of projection-based virtual environments affect co-presence, co-working and co-knowledge in distributed CVEs. We present results from co-presence and co-working evaluation sessions of about 60 users of various profiles. An extensive statistical, group and variation group analysis of the results is carried out. The findings and the resulting design guidelines are presented in this paper in respect to the above factors.
机译:协作虚拟环境(CVE)允许许多用户共享一个公共虚拟空间,他们可以在其中相互与环境交互。身临其境的网真涉及在基于投影的CVE中使用视频和音频通信,以支持面对面的远程协作。这种方法包括未来办公室[29],电视系统[15]和其他远程出席[9]以及面向空间的视频会议[5,6,7]。但是,关于通过基于投影的系统进行介面时会影响面对面交流的研究很少,在本文中,我们探索了视频/音频,输入设备表示以及投影中典型的其他干扰因素的使用方式基于虚拟环境会影响分布式CVE中的共存,共同工作和共同知识。我们介绍了大约60个不同个人资料用户的共同存在和共同工作评估会议的结果。对结果进行了广泛的统计,组和变异组分析。本文针对上述因素介绍了发现结果和最终的设计指南。

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