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Experiences in porting a virtual reality system to Java

机译:将虚拟现实系统移植到Java的经验

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摘要

Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merits. The ability to transfer objects in space and time allows useful facilities such as distributed agent support and persistence to be added. Reflection and type comparisons allow flexible manipulations of objects of different types at run-time. Native calls and native code compilation reduce or remove the overhead of interpreting code.Problems encountered include difficulty in achieving cross-platform code portability, limitations of the networking libraries in Java, and clumsy coding practices forced by the language.
机译:从C / C ++移植到Java的大型虚拟现实系统的实践经验表明,移植这种类型的实时应用程序既可行,又有许多优点。在空间和时间上传输对象的能力允许添加有用的功能,例如分布式代理支持和持久性。反射和类型比较允许在运行时灵活地操作不同类型的对象。本机调用和本机代码编译减少或消除了解释代码的开销。遇到的问题包括难以实现跨平台代码的可移植性,Java中网络库的限制以及该语言强制的笨拙的编码实践。

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