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Facilitating tacit knowledge capture and reuse in conceptual design activities

机译:在概念设计活动中促进隐性知识的获取和重用

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摘要

This paper discusses the approach and analysis of an empirical study that suports the hypothesis that concept generation and deveopment occur most frequently in informal media where design capture tools are the wekest. This statement has strong implications for the capture and reuse of design knowledge because conceptual design generates the majority of initial ideas and directions that guide the course of the project. Many important decisions are made along with rationales that support these decisions, but since these rationales are expressed in design activities such as brainstorming sessions and conversations, the design rationale is rarely captured and the knowledge is lost. While traditional product documentation captures explicit knowledge such as requirements, specifications, and design decisions, often the contextual or tacit knowledge of the design group is lost. The paper concludes with a description of a computer-mediated system, called "Recall", that addresses the results of our findings by providing a means of capturing and indexing informal media to facilitate design reuse.
机译:本文讨论了一项实证研究的方法和分析,该研究支持了以下概念这一假说:概念生成和开发在设计捕捉工具最强大的非正式媒体中最频繁发生。该声明对设计知识的获取和重用具有重大意义,因为概念设计产生了指导项目过程的大多数初始思想和方向。做出了许多重要的决定以及支持这些决定的基本原理,但是由于这些基本原理是在诸如头脑风暴会议和对话之类的设计活动中表达的,因此很少能捕捉到设计基本原理并且会丢失知识。传统的产品文档捕获了明确的知识,例如需求,规格和设计决策,而设计团队的上下文或隐性知识通常会丢失。本文最后介绍了一个称为“ Recall”的计算机介导系统,该系统通过提供一种捕获和索引非正式媒体以方便设计重用的方法来解决我们的研究结果。

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