首页> 外文会议>Proceedings of the 13th international ACM SIGACCESS conference on computers and accessibility. >Accessibility of 3D Game Environments for People with Aphasia: An Exploratory Study
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Accessibility of 3D Game Environments for People with Aphasia: An Exploratory Study

机译:失语症患者的3D游戏环境可访问性:一项探索性研究

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People with aphasia experience difficulties with all aspects of language and this can mean that their access to technology is substantially reduced. We report a study undertaken to investigate the issues that confront people with aphasia when interacting with technology, specifically 3D game environments. Five people with aphasia were observed and interviewed in twelve workshop sessions. We report the key themes that emerged from the study, such as the importance of direct mappings between users' interactions and actions in a virtual environment. The results of the study provide some insight into the challenges, but also the opportunities, these mainstream technologies offer to people with aphasia. We discuss how these technologies could be more supportive and inclusive for people with language and communication difficulties.
机译:失语症患者在语言的各个方面都遇到困难,这可能意味着他们对技术的获取大大减少。我们报告了一项研究,旨在调查与技术(特别是3D游戏环境)进行交互时面临失语症的人所面临的问题。在十二个专题讨论会中观察并采访了五个失语症患者。我们报告了研究中出现的关键主题,例如在虚拟环境中用户交互和动作之间直接映射的重要性。研究结果提供了对这些挑战的洞察力,同时也提供了这些主流技术为失语症患者带来的机遇。我们讨论了这些技术如何为语言和沟通困难的人们提供更多的支持和包容性。

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