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Computation of Fresnel holograms and diffraction-specific coherent panoramagrams for full-color holographic displays based on anisotropic leaky-mode modulators

机译:基于各向异性泄漏模式调制器的全色全息显示器的菲涅耳全息图和衍射特定相干全景图的计算

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We have previously introduced a computational architecture suitable for driving full-color holographic display systems based around anisotropic leaky-mode modulators; this architecture appropriately handles single-sideband modulation and frequency-division multiplexing of spectral bands that correspond to the independent red, green, and blue color channels in the display output. In this paper, we describe an implementation for driving the MIT/BYU Mark Ⅳ holographic display system with such a computational approach, in cases of both pre-computed Fresnel CGHs and real-time, GPU-based diffraction-specific coherent panoramagrams. Real-time holographic images of nearly VGA-resolution (468 lines) are generated via three dual-head NVIDIA GPUs via a CUDA-based implementation that encompasses the requisite orthographic view generation from 3-D data sources, parallel vector-based fringe computation per hogel and per color, single-sideband modulation, and frequency-division multiplexing. We present the first results of this scheme and review the resulting performance metrics.
机译:我们之前已经介绍了一种计算体系结构,该结构适用于驱动基于各向异性泄漏模式调制器的全色全息显示系统;此体系结构适当地处理了与显示输出中独立的红色,绿色和蓝色通道相对应的光谱带的单边带调制和频分复用。在本文中,我们描述了在预先计算的菲涅尔CGH和基于GPU的实时衍射特定相干全景图的情况下,采用这种计算方法来驱动MIT / BYU MarkⅣ全息显示系统的实现。通过三个双头NVIDIA GPU,通过基于CUDA的实现,通过三个双头NVIDIA GPU生成了近VGA分辨率的实时全息图像,该实现包括从3-D数据源生成必要的正交视图,每帧并行基于矢量的条纹计算hogel和每种颜色,单边带调制和频分复用。我们介绍了该方案的最初结果,并回顾了所产生的性能指标。

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