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Planar tomosynthesis reconstruction in a parallel-beam framework via virtual object reconstruction

机译:通过虚拟对象重建在平行束框架中进行平面断层合成

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A framework for image reconstruction from planar tomosynthesis trajectories (i.e. all source positions reside in a single plane) is presented. The parallel beam geometry is a convenient starting point in deriving reconstruction algorithms, both analytic and iterative, as the relation between frequency space and image space is well known. We present a method for utilizing parallel beam reconstruction algorithms in an internally consistent manner. The concept of a virtual image object is utilized. This virtual image object has the property that cone-beam projections through the real object are directly related to parallel-beam projections of the virtual object. The virtual object may then be reconstructed using any algorithm derived for parallel beam projections. Finally, an affine transform may be applied to the virtual image object in order to generate the reconstruction result. In the implementation described here the backprojection operation is performed such that the real image object is reconstructed without introducing a rebinning in image space. Image reconstruction comparisons are given for a standard filtered backprojection (FBP) type algorithm where parallel projections were assumed in the algorithm derivation. Numerical simulations were performed for a C-arm type geometry and parallel beam FBP reconstructions using the virtual object are compared with the standard backprojection algorithm. Finally, a comparison was made between the new parallel beam reconstruction and the standard approximation where the cone-beams are assumed to be approximately parallel beams and a cone-beam backprojection is employed. A reduction in streaking artifacts was observed using the new algorithm compared with the standard approximation.
机译:提出了一种用于从平面断层合成轨迹(即所有源位置都位于单个平面)中重建图像的框架。平行光束的几何形状是推导重构算法的便利起点,无论是解析算法还是迭代算法,因为频率空间和图像空间之间的关系是众所周知的。我们提出一种以内部一致的方式利用平行光束重建算法的方法。利用了虚拟图像对象的概念。该虚拟图像对象具有以下特性:穿过真实对象的锥束投影与虚拟对象的平行束投影直接相关。然后可以使用为平行光束投影导出的任何算法来重建虚拟对象。最后,可以将仿射变换应用于虚拟图像对象,以便生成重建结果。在此处描述的实现中,执行反投影操作,以便在不引入图像空间重新绑定的情况下重建真实图像对象。针对标准滤波反投影(FBP)类型算法进行了图像重建比较,其中在算法推导中采用了平行投影。对C型臂几何形状进行了数值模拟,并将使用虚拟对象的平行光束FBP重建与标准反投影算法进行了比较。最后,在新的平行光束重建与标准近似之间进行了比较,在标准近似中,假定锥束近似为平行束,并使用锥束反投影。与标准近似法相比,使用新算法观察到了条纹伪影的减少。

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