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A Systematic Framework for Designing and EvaluatingPersuasive Systems

机译:设计和评估说服系统的系统框架

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A growing number of information technology systems and services are being developed to change users' attitudes or behavior or both. Despite the fact that attitudinal theories from social psychology have been quite extensively applied to the study of user intentions and behavior, these theories have basically provided checklists or rules of thumb rather than systematic design methods or methodologies to develop software solutions. This article is conceptual-theoretical by its nature. It discusses the process of designing and evaluating persuasive systems and describes what kind of content and software functionality may be found at the final product. Seven underlying postulates behind persuasive systems, ways to analyze the user and the use context, and persuasive design strategies and guidelines are highlighted. Based on the works of Fogg, the article also lists techniques for persuasive system content and functionality, describing example software requirements and implementations. Some new techniques are suggested. Moreover, a new categorization of these techniques is proposed, composing of the primary task, dialogue, system credibility, and social support categories.
机译:正在开发越来越多的信息技术系统和服务,以改变用户的态度或行为或两者。尽管来自社会心理学的态度理论已经被广泛地应用于用户意图和行为的研究,但是这些理论基本上提供了清单或经验法则,而不是系统的设计方法或方法来开发软件解决方案。本文本质上是概念性的。它讨论了说服系统的设计和评估过程,并描述了在最终产品中可以找到什么样的内容和软件功能。强调了说服系统背后的七个基本假设,分析用户和使用上下文的方法以及说服性设计策略和指南。基于Fogg的著作,本文还列出了具有说服力的系统内容和功能的技术,并描述了示例软件要求和实现。建议了一些新技术。此外,提出了这些技术的新分类,包括主要任务,对话,系统信誉和社会支持类别。

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