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Psycho-physical limits of interocular blur suppression and its application to asymmetric stereoscopic video delivery

机译:眼内模糊抑制的心理-物理极限及其在非对称立体视频传递中的应用

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It is well known that when the two eyes are provided with two views of different resolutions the overall perception is dominated by the high resolution view. This property, known as binocular suppression, is effectively used to reduce the bit rate required for stereoscopic video delivery, where one view of the stereo pair is encoded at a much lower quality than the other. There have been significant amount of effort in the recent past to measure the just noticeable level of asymmetry between the two views, where asymmetry is achieved by encoding views at two quantization levels. However, encoding artifacts introduce both blurring and blocking artifacts in to the stereo views, which are perceived differently by the human visual system. Therefore, in this paper, we design a set of psycho-physical experiments to measure the just noticeable level of asymmetric blur at various spatial frequencies, luminance contrasts and orientations. The subjective results suggest that humans could tolerate a significant amount of asymmetry introduced by blur, and the level of tolerance is independent of the spatial frequency or luminance contrast. Furthermore, the results of this paper illustrate that when asymmetry is introduced by unequal quantization, the just noticeable level of asymmetry is driven by the blocking artifacts. In general, stereoscopic asymmetry introduced by way of asymmetric blurring is preferred over asymmetric compression. It is expected that the subjective results of this paper will have important use cases in objective measurement of stereoscopic video quality and asymmetric compression and processing of stereoscopic video.
机译:众所周知,当给两只眼睛提供不同分辨率的两个视图时,总体感觉由高分辨率视图主导。这种特性被称为双目抑制,可以有效地减少立体视频传输所需的比特率,在这种情况下,立体声对的一个视图以比另一视图低得多的质量进行编码。在最近的过去中,已经进行了大量的工作来测量两个视图之间恰好明显的不对称水平,其中不对称是通过以两个量化级别对视图进行编码来实现的。然而,编码伪像在立体视图中引入了模糊伪像和块状伪像,人类视觉系统对它们的感知不同。因此,在本文中,我们设计了一组心理物理实验来测量各种空间频率,亮度对比度和方向下不对称模糊的正好水平。主观结果表明,人类可以容忍模糊带来的大量不对称性,并且容忍度与空间频率或亮度对比度无关。此外,本文的结果说明,当通过不相等的量化引入不对称性时,恰到好处的不对称度是由阻塞伪像驱动的。通常,通过不对称模糊引入的立体不对称优于不对称压缩。预期本文的主观结果将在立体视频质量的客观测量以及立体视频的非对称压缩和处理方面具有重要的用例。

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