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Ensemble Evolution of Checkers Players with Knowledge of Opening, Middle and Endgame

机译:具备开场,中级和终局知识的跳棋选手的整体进化

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In this paper, we argue that the insertion of domain knowledge into ensemble of diverse evolutionary checkers can produce improved strategies and reduce evolution time by restricting search space. The evolutionary approach for game is different from the traditional one that exploits knowledge of the opening, middle, and endgame stages, so that it is not sometimes efficient to evolve simple heuristic that is found easily by humans because it is based purely on a bottom-up style of construction. In this paper, we have proposed the systematic insertion of opening knowledge and an endgame database into the framework of evolutionary checkers. Also, common knowledge, the combination of diverse strategies is better than the single best one, is inserted into the middle stage and is implemented using crowding algorithm and a strategy combination scheme. Experimental results show that the proposed method is promising for generating better strategies.
机译:在本文中,我们认为将领域知识插入到不同的进化检验器集合中可以通过限制搜索空间来产生改进的策略并减少进化时间。游戏的进化方法不同于传统的利用开场,中间和残局阶段知识的方法,因此有时进化人类容易发现的简单启发式方法有时效率不高,因为它完全基于底层策略,的建筑风格。在本文中,我们提出了将开放知识和残局数据库系统地插入到进化检验器的框架中的建议。同样,常识,多种策略的组合比单个最佳策略更好,被插入到中间阶段并使用拥挤算法和策略组合方案来实现。实验结果表明,该方法有望产生更好的策略。

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