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Collaboration around Shared Objects in Immersive Virtual Environments

机译:沉浸式虚拟环境中围绕共享对象的协作

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Many teamwork tasks in the real world require the shared manipulation of objects, both sequentially and concurrently. Collaborative virtual environments (CVE) bring remote people together in an interactive, spatial social and information context that is distributed over a network. Supporting highly collaborative tasks in a natural manner requires a thourough understanding of event traffic as distinct forms of shared object manipulation are bound to diverse real-time and consistency constraints. This position paper summarises our findings during user trials around the shared manipulation of objects within linked immersive displays and introduce a CVE system with a flexible event-handling framework that allows task-oriented concictency control.
机译:现实世界中的许多团队合作任务需要顺序地和并发地对对象进行共享操作。协作虚拟环境(CVE)将远程人员聚集在通过网络分布的交互式,空间社交和信息环境中。要以自然的方式支持高度协作的任务,需要深入了解事件流量,因为不同形式的共享对象操纵会受到各种实时性和一致性约束的约束。本立场文件总结了用户试验期间围绕链接式沉浸式显示器内对象的共享操作所得出的发现,并介绍了具有灵活事件处理框架的CVE系统,该框架允许以任务为导向的浓度控制。

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