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Highly scalable asynchronous trigger system for PET using UDP/IP

机译:使用UDP / IP的PET高度可扩展的异步触发系统

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Asynchronous coincidence triggering in PET can be realized by using UDP over 1 Gbps Ethernet. This will bypass problems related to point-to-point connections and tree-structures in real-time coincidence trigger units. By using UDP over Ethernet, the trigger system is easy to scale, and off-the-shelf components can be used. However, due to unknown and network load dependent delay times of UDP communication packages, and due to possible package losses, the system must react tolerantly towards these occurrences. In our FPGA based readout system, event packages (consisting of an event time, energy, and channel number) are stored in a FIFO. The event times are sent to a Central Trigger Unit (CTU) through a UDP/IP link where trigger decisions are made and broadcasted back to the readout cards. The broadcasted trigger times are compared to existing event times to decide if the event package is discarded or sent to a computer farm. Since the UDP packages with event times and trigger times are self-contained there is no need for sorting algorithms usually associated with UDP networking. The UDP/IP stack is implemented solely in hardware without using large amount of resources.
机译:通过在1 Gbps以太网上使用UDP,可以实现PET中的异步重合触发。这将绕过与实时重合触发单元中的点对点连接和树结构有关的问题。通过在以太网上使用UDP,触发系统易于扩展,并且可以使用现成的组件。但是,由于UDP通信数据包的未知和与网络负载有关的延迟时间,以及由于可能的数据包丢失,系统必须对这些情况做出容忍的反应。在我们基于FPGA的读出系统中,事件包(由事件时间,能量和通道号组成)存储在FIFO中。事件时间通过UDP / IP链接发送到中央触发单元(CTU),在此处做出触发决策并广播回读出卡。将广播的触发时间与现有事件时间进行比较,以确定事件包是否被丢弃或发送到计算机场。由于带有事件时间和触发时间的UDP包是独立的,因此不需要通常与UDP网络关联的排序算法。 UDP / IP堆栈仅在硬件中实现,而无需使用大量资源。

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