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Kids' Space

机译:孩子们的空间

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摘要

In this study we evaluated virtual environments for children. We compared two virtual web applications: 4kidz and KinderCampus. The aim of the study was to evaluate children's acceptance of the system and the usability of the virtual environment. Usability was measured with a scenario based testing of the website. The kids should fulfil a variety of tasks. While exploring the web site the attention of the kids was measured by counting the eye-fixation time and rate on the screen. Concerning usability KinderCampus which could be characterized as a very intuitive virtual environment showed the best results. The navigation of the system is based on a space metaphor. Even illiterate children at the age of four were able to use the system and showed great pleasure while exploring the virtual environment. 4kidz caused many usability problems. Contrary to the other systems the navigation concept was not based on a metaphor concept. Especially the younger kids where not able to use the system and therefore, got frustrated. Results highlight the need for navigation concepts that follow a consistent spatial metaphor. Results also showed that the system has to give a very fast and clear feedback, otherwise kids loose.track very easily.
机译:在这项研究中,我们评估了儿童的虚拟环境。我们比较了两个虚拟Web应用程序:4kidz和KinderCampus。该研究的目的是评估儿童对系统的接受程度以及虚拟环境的可用性。可用性是通过基于场景的网站测试来衡量的。孩子们应该完成各种各样的任务。在浏览该网站时,通过计算屏幕上注视的时间和速度来衡量孩子们的注意力。关于可用性,可以描述为非常直观的虚拟环境的KinderCampus表现出最好的效果。系统的导航基于空间隐喻。甚至四岁的文盲儿童都可以使用该系统,并在探索虚拟环境时表现出极大的乐趣。 4kidz引起了许多可用性问题。与其他系统相反,导航概念并非基于隐喻概念。尤其是无法使用该系统的小孩子,因此感到沮丧。结果表明,需要遵循一致的空间隐喻的导航概念。结果还表明,该系统必须提供非常快速,清晰的反馈,否则孩子们很容易松动。

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