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Designing Interactive Scratch Content for Future E-books

机译:为将来的电子书设计交互式暂存内容

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摘要

In the current paper we propose a framework for designing interactive content to make future e-books more dynamic. The problem with typical e-books today is that they seem to have a lack of interactivity. Considering the rapid advancement of digital technology there are many opportunities to change this situation. We focus on using the multimedia authoring tool Scratch as an option to create interactive content. The Scratch platform is valuable because content can be easily created, shared, embedded in websites and even possibly embedded in future e-books. Thus it opens up a possibility for making e-books more interactive and dynamic. Scratch by its very nature also promotes the constructivist pedagogy of learning by design. The framework we propose for designing interactive Scratch content was derived from creating a specific Scratch model to teach biology content. However, the framework is a promising start to producing interactive content that can apply potentially to any subject.
机译:在当前的论文中,我们提出了一个用于设计交互式内容的框架,以使未来的电子书更具动态性。当今典型的电子书的问题在于它们似乎缺乏交互性。考虑到数字技术的飞速发展,有很多机会可以改变这种状况。我们专注于使用多媒体创作工具Scratch作为创建交互式内容的选项。 Scratch平台非常有价值,因为可以轻松地创建,共享内容,将其嵌入网站中,甚至可以将其嵌入未来的电子书中。因此,这为使电子书更具互动性和动态性开辟了可能性。从本质上说,从头开始也促进了建构主义的设计学习法。我们提出的用于设计交互式Scratch内容的框架源自创建特定的Scratch模型来教授生物学内容。但是,该框架是产生可以潜在地应用于任何主题的交互式内容的有希望的开始。

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