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Batlike mobile robot for tracking a moving obstacle

机译:蝙蝠状移动机器人,用于跟踪移动的障碍物

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Abstract: The problem of tracking and capturing a moving obstacle in two dimensions by a mobile robot equipped with a wide-beam sonar system is discussed. In a practical system the range and azimuth measurements contain random errors and are available over a limited region. This pursuer/prey problem is treated as a feedback control system for which the pursuer action is dependent on the observed measurements. Two measures of performance are considered: the capture probability and the mean capture time when capture occurs. The lower bound for the mean capture time is determined from game theory, which assumes complete information about the prey. Strategies employing either qualitative (prey is to the left or right) or quantitative (range and azimuth to prey) information are implemented and compared. It is found that qualitative information is sufficient for prey capture, although quantitative information allows more efficient prey capture. !13
机译:摘要:讨论了装备有宽波束声纳系统的移动机器人在二维方向上跟踪和捕获移动障碍物的问题。在实际系统中,距离和方位角测量值包含随机误差,并且在有限的区域内可用。该追踪器/猎物问题被视为反馈控制系统,其追踪器动作取决于所观察到的测量值。考虑了两种性能指标:捕获概率和捕获发生时的平均捕获时间。平均捕获时间的下限由博弈论确定,该博弈论假设了有关猎物的完整信息。实施和比较采用定性(猎物在左侧或右侧)或定量(猎物的范围和方位)信息的策略。发现定量信息足以捕获猎物,尽管定量信息可以更有效地捕获猎物。 !13

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